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[Develop ToolsBeginning-Direct3D-Game-Programming

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[BooksBeginning-Direct3D-Game-Programming

Description: Premier Press - Beginning Direct3D Game Programming, Second Edition.pdf是一本英文版direct入门教程-Premier Press- Beginning Direct3D Game Pr ogramming. Second Edition.pdf English is a direct portal Guide
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Description: Beginning Direct3D Game Programming源代码\Part1\chapter-Beginning Direct3D Game Programming Source Code \ Part1 \ chapter
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Description: Beginning Direct3D Game Programming源代码\Part1\chapter6-Beginning Direct3D Game Programming Source Code \ Part1 \ chapter6
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Description: Beginning Direct3D Game Programming源代码\Part2\chapter8-Beginning Direct3D Game Programming Source Code \ Part2 \ chapter8
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Description: Beginning Direct3D Game Programming源代码\Part3\chapter9-Beginning Direct3D Game Programming Source Code \ Part3 \ chapter9
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Description: Beginning Direct3D Game Programming源代码\Part3\chapter10-Beginning Direct3D Game Programming Source Code \ Part3 \ chapter10
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Description: Beginning Direct3D Game Programming源代码\Part3\chapter12\2dbitarray.rar-Beginning Direct3D Game Programming Source Code \ Part3 \ chapter12 \ 2dbitarray.rar
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Description: Beginning Direct3D Game Programming源代码\Part3\chapter12-Beginning Direct3D Game Programming Source Code \ Part3 \ chapter12
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Description: Beginning Direct3D Game Programming, Second Edition 可用于Diect3d初学者-Beginning Direct3D Game Programming, Second Edition can be used to Diect3d beginners
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[OtherBeginning.DX11.Game.Programming

Description: DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required.
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